Skip Navigation

Journal of Design History 2001 14(4):291-306; doi:10.1093/jdh/14.4.291
© 2001 by Design History Society
This Article
Right arrow Full Text (PDF)
Right arrow E-letters: Submit a response
Right arrow Alert me when this article is cited
Right arrow Alert me when E-letters are posted
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to My Personal Archive
Right arrow Download to citation manager
Right arrowRequest Permissions
Google Scholar
Right arrow Articles by Mohun, A. P.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Connotea   Add to Del.icio.us  
What's this?

Designed for Thrills and Safety: Amusement Parks and the Commodification of Risk, 1880–1929

Arwen P. Mohun

University of Deliware


   Abstract

This paper uses the design of ‘thrill rides’ in early twentieth-century American amusement parks to explore the ways in which both gender and distinations between production and consumption help shape new technologies It also offers a contribution to the grwoing literature on the emergence of risk societies by showing how the sensation of being at risk can become commodified Amusement park operators and ride designers strove to offer the public rides that simultaneously provided both thirlls and safety They were acutely aware that, while many American saw accidents in streets and factories as the inevitable cost of progress, they were not willing to tolerate the same risks as consumers Women were an important part of the audience for these rides Operators catered to them not by making rides feel physically safer, but rather by making parks socially safer As the industry developed, designers also created more and more rides that neutralized gender differences between riders by taking into account women's clothing and gendered norms of physical comportment.

Key Words: amusement parks • consumption • gendered design • popular entertainment • risk • social construction of technology


Add to CiteULike CiteULike   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us    What's this?




Disclaimer:
Please note that abstracts for content published before 1996 were created through digital scanning and may therefore not exactly replicate the text of the original print issues. All efforts have been made to ensure accuracy, but the Publisher will not be held responsible for any remaining inaccuracies. If you require any further clarification, please contact our Customer Services Department.